frak
Seriously? Again? What do they say about third times and charms and the like? Sigh.
The worst part was I was just downloading Perfect Dark, getting all excited to jump back into the early '00s of gaming, and everything froze. I wasn't even playing a game!
I have a plan, though. Involving buying a new bundle and getting this one fixed (thankfully it's still in red ring warranty) before selling both it and various things from the bundle and somehow ending up with a 250-gig Jasper for around a hundred bucks at the end. It's going to work! I think!
Heh, and at least I have plenty of PS3 games to play in the meantime. :P
omgpsp
One of the coolest Japanese PSP releases recently has been Hyakumanton no Bara Bara (roughly translated into "1 Million Tons of Falling Pieces") — it's a puzzle / action game where you cut up gigantic military aircraft before they reach your town, and I almost picked it up the full price import ($40!) thanks to a cool demo and lots of neat Eastern Mind coverage.
In fact, the only reason I held off was the fact Sony had shockingly announced it for release over here. Despite a slightly (very) crappy name change (Seriously? Patchwork Heroes? Gah. Makes me think of sewing rather than cutting through steel...) I figured it was worth waiting for — the only way we're going to get more cool games over here is to...well, buy them. The length of that wait, however, I wasn't looking forward to.
Then I read the announcement today. Needless to say, OMG.
Hot damn, it's out this Thursday for just ten bucks. TEN BUCKS!
Again, hot damn. Happy.
yay for gamestop?
Went there during lunch and traded in Heavy Rain, Bioshock 2, Darksiders and a handful of so-crappy-I-couldn't-sell-them-for-a-dollar-on-Amazon games. Which, shockingly, netted me a future copy of Red Dead Redemption totally paid off, a $20 PSN card, $5 towards Monster Hunter Tri (mainly for the demo disc) and another $60 on a gift card for future use.
So, as far as I can tell, I got back nearly same amount of money for these games as I put into them originally. Sans the crappy ones, that is.
Yay for Amazon's below-MSRP, no-tax prices and the +60% trade in promotion at GameStop with the Edge card.
Also, Pokemon in hand, Yakuza 3 and FFVIII just started, God of War III here tomorrow. Gah!
wantnewissuenowplease
et tu, march?
Plus I'm really interested in Fragile, Just Cause 2 and Infinite Space as well — if the reviews are good, I'll likely be adding those to my Amazon cart in the near future.
Which is a major problem.
Here's the funny thing: it's not even about the hundreds of dollars these games will cost that's the issue (most were pre-ordered with birthday cash, and I'm selling enough old games to cover the new ones), but free time. I barely have enough these days to focus on a single game with Japanese and programming studying at home, and now all these fantastic distractions will be thrown into the mix.
I need to take a vacation just for gaming, it seems.
rain
Outside:
Inside:
Really, really loving Heavy Rain. Almost in ways that are
hard to describe. Yes, it has issues, but despite
its super slow opening, the story's slightly
pretentious nature and sometimes (very) crappy
voice acting, it's a work of art.
Actual art.
And, like all art, people will have strong options
towards it.
I love Heavy Rain because it's a high budget return
to Adventure Games, and one filled with adult
content. And I say this not because if its
spattertings of sex and nudity, but because of how it
makes you feel.
It's strange experiencing actual emotions while
playing a game, or at least those beyond the norm.
There were several times where I truly felt pangs of
sadness when certain things happened, found myself
holding my breath in many of the action scenes and
had real remorse for a few of my choices. I actually
cared for these characters, and when the "big twist"
played out, I was shocked in a "movie-type" way
(like, the hairs on the back of my neck stood up).
I'm also loving the fact what I do really matters
(normally games play out in a certain way, no matter
the choice), and how it continues even when a
character dies is wonderful. And the music. Wow, the
music.
It's also the first game I've played in a long time
that I had to force myself to stop playing, as to not
end it too soon. The last game I felt this way
towards was Snatcher (another "interactive cinema"
title) back in the day, and I forgot how much I
missed this type of experience.
In fact, the only real complaint I can give the game
is the way some of the character actions go against
their established motivations. It's very Shenmue in that regard, just
replace "I must find my father's killer! Oh!
Kitty!" with "I must find my son before it's too
late! Oh! Hello pretty lady, let's have sex and
nap for a bit."
Then again, like many things in the game, the choice
to do that was my own. Heh, I guess I betrayed those
motivations, and I'm curious to see how it (like many
of my actions) plays out with different choices,
which is something I plan to do as soon as my first
play through is finished...
plants vs zombies vs my iphone battery
Plants vs. Zombies on the iPhone is
all sorts of awesome. I played the game quite a
bit on my PC, but it's a natural fit for portable
fun on a touch screen device. That said, it also
kills batteries. I play lots of iPhone games, but
this is the first one to drain my battery twice in
one day.
Of course, I've got a feeling that's because of its
addictive nature, and not necessarily because it uses
more juice...
Also, hot damn at the $2.99 price.
letting the past go
When I was a kid, I collected toys and comics and games. These days I collect collectable toys, graphic novels and...well, games.
Lately, through, I've found the urge to hold onto my gaming past waning — perhaps thanks to my increasing age or just reality setting in. Will I ever open up and play that copy of Onimusha 3? Do I need to keep every game I've ever played? In the past the answer to these questions was always "yes," and I have hundreds (many hundreds) of games to prove it. These days that answer is starting to lean towards the "are you fucking kidding me?" side...
It started with getting rid of recent games I've beaten or just stopped playing. Amazon is a great place to buy stuff, but it's also a great place to sell the same. While I've never made a profit, getting back an average of half (or sometimes quite a bit more) of what I bought a game for makes it that much easier to buy new games. And it also keeps the shelves somewhat clean of items that would normally just collect dust.
Then a couple of weeks ago I began to put PSP games up for sale on Amazon. I have a good 40 of them, and now that I'm mainly rocking the PSPgo, they're just taking up space. Those sales went well, and I began to eye plastic boxes of the past in my closet.
This weekend I went a little nuts, took a solid look at my DS, PS2 and Xbox games, and started putting them in piles.
- Things I'd Keep - These have sentimental value of some sort, or I really, really plan on playing them one day
- Things I'd Sell - Looking up prices on Amazon was quite a shock. Everything in this pile are games I'm done with, but will fetch 8 bucks and up on the market (some as high as 40-60!)
- Things I'd Donate - Games that have almost zero value on Amazon, or are too damaged to sell. Wow, I kept a lot of crap (and cool but worthless) games...
The crap pile (note
X-Squad)
The numbers were
pleasing. I'm keeping around 10-20% of what I looked
through, selling around 60 games, and giving away
about the same. Which means my collection just got
around 120 games lighter, and I should have enough to
cover a majority of my future iPad with the sales...
Also, a cleaner closet.
I still have many hundreds of Japanese and PS1 games
I'll likely hold onto, and quite a few collectable
ones I'll never let go, but it is a strange feeling
of freedom knowing I could sell this stuff. A few
years ago I would have laughed at the idea, and now I
couldn't be happier.
Ah, getting older...
ff7 re-remixed
A shockingly solid mashup of Final Fantasy VII tunes and hip-hop from Team Teamwork — liking it much more than I was anticipating, I've got to say. The album is "pay what you want" (I threw them $5), and is very worth at least checking out.
cleaning for cash
Huh, my one-stop place to buy stuff is now also my one-stop place to sell things as well... Ah, my Amazon overlords, I welcome you.
40k
My Gamerscore has been hovering at the high 39,900's for a while now, and thanks to Mass Effect 2, I finally broke the barrier. Huh. Um, yay?
Oh, the game has been freaking ace so far. Wow.
second chance
To tell the truth I was shocked — like, super shocked — at how much I didn't like the original Mass Effect, especially considering how much some of my friends (and everyone else) loved it. I found the overall experience a giant clusterfuck of great ideas / story moments and horrible gameplay / pacing. The combat seemed clunky, I hated the AI of my squadmates, the non-combat areas were tedious and the health system was annoying. Also, not very pretty, with tons of pop-in. Maybe I started the game with the wrong mindset, but I got about ten hours in and couldn't be bothered to pick it up again.
So, yeah. Two days ago I couldn't care less about Mass Effect 2, then I started reading up on the changes that were made for the sequel. And now I have it in front of me, and am looking damn forward to starting it up.
Please vibe with me this time, I really want to be a fan...
changes
It made for some good lessons, though, and this year has already made for some major changes. Since late last year I’m playing games less and learning more — pounding away at UDK and slowly jumping back into programming. Being a creative-focused designer is fine and all, but without polishing the base skills, well...I’m less marketable than many of my peers. I’d like to feel like my job is solid, and I’m working on keen high’ish-level stuff, but last year’s events
The neat thing is I’m having tons of fun getting back to the basics; I forgot how much I enjoy making stuff. I’ve been going through tons of Unreal tutorials (hot damn those are nice tools), and am slowly putting together the pieces for a game idea. I’m a good six months away from having anything truly representative of what I’d like to do (haven’t even touched the scripting yet), but I feel confident. Plus, I’ve spent a few minutes to a few hours nearly every day with UDK at home without losing any energy... Hell, I feel inspired. Which is nice.
That said, I need to start playing games again. I barely touched half the stuff I’ve gotten lately, and I almost feel guilty relaxing in front of the TV with a controller. I’ve never really had balance with games, and now it’s tipped a different direction. An arguably better direction, but still. Funny that I have to carve out time to just play games these days, prior to this I’d carve out time from playing to eat. Heh.
happy birthday
Hot damn I feel old.
near perfection
It took a little over ten hours to beat, and during that time I constantly caught myself holding my breath or grinning like a kid on Christmas morning. To say Uncharted 2 is the best PlayStation 3 game yet...well, that's just silly. Of course it is.
For me, personally, I'm leaning towards labeling it the best game I've ever experienced. I've never played a title with this level of polish - from the background detail to the camera work to the gameplay pacing to the cinematics and voice acting, it's all simply reference-quality. And epic. Very, very epic. Not to mention fun.
Hot damn I can't wait to see what Naughty Dog have coming next.
my go
Picked up my PSPgo yesterday, and after a couple of hours of play (and a nasty drop onto the pavement), a few things stood out.
Pros:
- Size - Awesome. Very pocketable, very light, very nice.
- Screen - Also awesome. Incredibly bright and sharp, much better than the one on my PSP-2000, despite the slightly smaller size.
- Ergonomics - My main initial concern, but for naught. The controls are more "squished" in the center, but it allows you to place your hands in a more natural position. The old PSPs would strain / cramp my hands after an hour or two, but I felt totally fine playing the go for the same amount of time.
- Game Pause - Love the fact I can pause any game (including PS1 Classics) at any time, and return to exactly where I was even if the batteries run out. It's a great feature...
- Slider - Snaps out with a satisfying small "thunk," and unlike a few other slider devices I've owned over the years, doesn't creak. Feels solid and well built, and closes just as tightly.
- Bluetooth - I haven't used this yet, but the idea that I could use a PS3 controller with this system is a keen feature. Slightly kills the portable vibe, but I'm glad the option is there.
- Memory Slot - 16 gigs built-in is a great start, but I'm super, super happy I'll be able to upgrade that when needed.
Mixed:
- Questionable Build Quality - While the slider is great, the rest of the body is a bit mixed. Lots of plastic, which gives it a slightly cheap aura, despite the high price.
- Fingerprints - OMG, so many, so quickly. Really wish they went matte.
- Takes a Beating - This is in the mixed category because, despite the fact the go hit the concrete with a bit of force (and some, sigh, nicks to its front edge) and survived, it fell out of my pocked because of the super gloss finish. Every time I sit down I feel it sliding towards it's eventual doom.
Negatives:
- Price - The system really is too expensive for what you're getting. Despite Sony's attempt to make the go appear as a tech lust gadget, it's really just a super nice PSP. Yes, it's priced around the same as a iPod Touch, but the lack of a touch screen and seriously lacking software (especially in terms its web browser) makes it a much worse deal. That said, I'm using it as a game system, so it's fantastic for that.
- Battery - It's not that the battery doesn't last long enough (it does, at least so far), but I hate the fact I can't switch it out (or put in a high capacity version). With my old PSP, I always have an extra extended battery ready to go, so I never worried about not being able to play. No longer, which slightly sucks. That said, I could just buy a portable USB charger, but the option would have been nice...
- Wireless B - Seriously Sony? An ancient (and slow) standard in this "high end" product? It's almost silly...
- Proprietary Port - I forgot my go's usb cable at work, and was screwed in terms of charging the system last night or transferring purchases from my PS3. Really miss the mini-usb port found on previous PSP versions...
There's also the "UMD Factor" to discuss. One of my workmates was appalled with the fact I bought a go, because you can't transfer your existing games over to it. Which is true (and does sting, mainly because Sony led us to believe they would have a "goodwill program" in place by launch to sort that mess out, which they later reneged on), but it really doesn't matter in the long run.
I'm keeping my PSP-2000 to play UMDs and digital Japanese store purchases (long story, but you can only have one DRM profile active on a system at once, and it's a slight chore to switch back and forth), so if I care about playing an older game, I can do so. If I really, really want to play a UMD game I already own on my go, then I'll decide to re-buy it or not.
Sony isn't forcing me to do so, they're not stopping support on the "regular" PSP, they're not fucking consumers. What they're doing is giving (somewhat questionable) choices, and I choose to use a lighter, digital-only device.
And - with some caveats - I absolutely love the system and have no regrets buying it.
That said, I also got my go with saved up Best Buy coupons, bringing my total to around $120 cash. If I had paid $250 + tax, my opinion would likely be slightly different. But not by much. :P
30 days 'till go time
It's going to be a long month...
let's do this!
Yay!
Boo!
Huh, well, hopefully I’ll get the chance to play in
the 40 minutes or so between getting home from work
and the cutoff time.
evolution
Wow. Space Invaders Infinity Gene is the best iPhone game I’ve played. By far.
I beat it last week, but I keep finding myself coming back to try out different music track levels and the like, and I’m amazed by the amount of stuff I’m still unlocking. It’s such a seemingly simple experience (hell, it was originally a “normal” cellphone game in Japan), but the “retro” visual style works perfectly, the relative touch control is top notch, the music is grand and the unlocking system (with the ability to return to older levels with new weapons) is fantastic and deceptively addictive. Not to mention fun. Very, very fun.
Loved the opening, loved the ending. Hell, loved the whole thing. Go buy it.
full circle
A long, long time ago I worked at a magazine called
GameFan. One evening, around
midnight or so, a bunch of us were still in the
office, all crowded in front of our main “internet
machine.” There we were, watching images (very)
slowly fill in on some Japanese site (Square’s? I
can’t remember...), whooping and hollering with
excitement as each screenshot was fully displayed.
It might seem silly now, but at that time there was
nothing more thrilling. Hell, we were young, and the
game being unveiled was Final Fantasy VII. OMG. We were
some of the first westerners to lay our eyes on
those pictures, and witnessing the (now admittedly
crude) screenshots was a landmark event
in our lives.
I’m only partially kidding.
In the following months Famitsus that revealed new main
characters were carefully examined, and often the
artwork pages were cut out and hung on our walls.
Each new screenshot or bit of information was
dissected and digested, and we talked about little
else. To say my GameFan pals and I were obsessed
with the game would be a scary, scary
understatement. And, when Final Fantasy VII was
released in Japan, I played through my import copy
several times, not minding the fact I couldn’t
understand 99% of what was going on.
And now, all these years later, after the whole
“Compilation of Final Fantasy VII”
has (apparently) run its course, delivering lots
of great (and not so great) new content, we’re
back with the original game again. A part of me is
sad that the Final Fantasy VII announced (and released) yesterday
isn’t a remake, but the part of me that remembers
the wonder I felt as a much younger person is
thrilled to be playing it again.
On my PSP. Rad.
flashback
OMG, this podcast is my old
life. The one that (almost completely) revolved
around collecting and trading inane Japanese
gaming minutia, where friends would try to
out-geek each other by spouting off about little
known import gaming facts while discussing other,
slightly more well known gaming facts.
Maybe it’s just the nostalgia talking, but yeah.
Really missing those days right now. That said, I
have no idea why it took me until now to start
listening, but I’m damn happy I started, and just as
pleased that I’m hooked.
unofficially awesome
I’ve always loved “music shooters,” and Everyday Shooter is one of my favorites. It seemed strange, though, that such a music-centric game never had a stand-alone soundtrack. Apparently someone on Last.fm had the same thoughts, and ripped his own. Two of them, in fact.
One of the unofficial albums is “real” (with sound effects generated by gameplay) and the other “pure” (he enabled an invinciblilty code and just sat there, recording the instruments only). Both are excellent, and can be downloaded by joining the Everyday Shooter Group at Last.fm and checking the discussion forum for direct links (along with a slightly amusing conversation with Jonathan Mak).
better
Crystal Defenders surprised me twice.
The first time was right after I bought it, when I realized Square was pretty much screwing iPhone (and iPod touch) owners over with a super shoddy “port” of their cell-phone-turned-iPod “tower defense” game. Instead of adapting it to the iPhone screen and interface, they instead just pretty much re-released the iPod game, and added a super crappy control scheme that emulated the scroll wheel input. Lame.
Then the second surprise happened today, when my phone alerted there was an update for the game. And not just any update, but one that made this title an actual iPhone experience. Now supporting an optional landscape view and full touch control (with some general visual enhancements to boot), Crystal Defenders is finally what it should have been from the beginning. Which means I’m now just annoyed at Square, instead of pissed. Yay!
Before
(Note the harsher sprites and horrible
interface)
Now
(Much, much, much nicer...)
weekend
Really, really impressed with the update. Love the feel, from the slightly thinner and lighter mass, to the matte finish, to the (thankfully) less-mushy D-Pad, to the larger screens, to the WPA support; it’s great all around. While the lack of a GBA slot is slightly missed, I haven’t played one for a while (and I have both a Micro and SP Light if the need arises) and the cleaner lines are a plus.
The thing I’m most happy with, though, is the future potential. Sure, the DSi Shop doesn’t have anything I really want right now, but I have high hopes for some great classic or original titles for download. Hopefully we’ll see some Virtual Console games on here eventually (want the original Ys on DSi, dammit), and the ability to “share” select titles between the Wii and DSi would be freaking amazing - sort of like the PSN original PlayStation games that play on both PS3 and PSP. For now, though, I have plenty of slightly (or non) played DS games hanging around, and a new (and great) reason to play them.
Oh, and I finally got my Club Nintendo all up to date - it took a while with the tons of quick surveys and the such, but now I have a nice 850 coins. Not that there’s anything I want to trade them for now, but it’s nice to be at Platinum standing for this June’s mysterious prize...
This is sort of cool, I haven’t felt like such a Nintendo Fanboy since the Wii was released. :P
good and bad
And damn awesome logo art.
Bad: So then, I apparently took a mysterious trip to San Diego last week?
Either that or somebody cloned my bank card. Crap. Oh well, first time and all... Plus, it could have been much worse. At least they didn’t totally clean out my account. Um, yay?
All they seemed to do was eat, shop for groceries, fill up their gas tank and eat some more. Huh.
console chronicles
Um, wow?
So then, I finally got the chance to try out a couple of games I’ve been looking forward to playing, including Naruto: The Broken Bond (more of the same, which is good) and Banjo-Kazooie: Nuts & Bolts (much better than I was expecting). But, the cool thing was I finally got to give Valkyria Chronicles a solid go. It’s really, really good - surprisingly so, in fact.
I played for a good four hours in total, got to chapter 5 and fought in a bunch of skirmishes, and I can easily say is the best strategy game I’ve played in years. The real-time / turn-based gameplay is perfect, there are tons of upgrades, it has a solid (and fitting) interface and, despite the almost over-abundance of story, the unique (not to mention gorgeous) visual style easily makes up for it.
Very sad this game isn’t selling, it’s easily the best 3rd party exclusive on the PS3...
All-in-all, it was nice to actually play games in front of the TV again. That said, I’m sure I’ll back in Northrend tomorrow... Need me some more Icecrown!
goodbye my old friends
It was the first game magazine I loved, the last one
I worked for, and one of the few I still read.
And now it’s gone. Crap.
Making this feeling even worse is the shuttering of
1UP Yours. Weekends are no longer confirmed, and that
really, really sucks.
I’m shocked this all went down so suddenly, and I
wish everyone the best of luck.
Thanks for the memories.
goty
For consoles, this:
Easily.
Why? Because Metal Gear Solid 4 was made for me. Well, it was made for any fan of the series. Sure, many aspects were broken, the pacing was strange and a few acts were much better than others. But, it had more fan-service than any other game I’ve played. Ever.
MGS4 thanked you for playing the previous games (and sort of punished you if you hadn’t). It tied up pretty much every loose end (which is an impressive feat in itself), it made Radian a character you actually cared for (again, an impressive feat), and the return to the first major area of the original game...well, that just made me happy. Especially in the way(s) they did it.
Metal Gear Solid is still one of my favorite games of all time, and I couldn’t have imagined a better way to bring the series to an end. Well, a potential end, at least.
Two close runners up:
Fallout 3 was a great adventure, and one I put over 30 hours into before finishing. Very fun, and it fixed most of the problems I had with Oblivion (thankfully challenges don’t level up as you do) while adding some new ones (ending sequence went against the rest of the game’s grain).
And:
OMG I loved the original Yakuza, and I love this one almost as much. Sure, Yakuza 2 feels a little old in the tooth (it’s a PS2 game in a PS3 world, after all), but the blending of story and action is still just as addictive as it was in the first, and the lesser loading is a godsend.
Also highly enjoyed:
Gears of War 2
Burnout Paradise
LittleBigPlanet
Left 4 Dead
Dead Space
GTA4
For PC games, nearly all of my time was spent with this:
I’ve always heavily enjoyed WoW, but my feelings for Wrath of the Lich King go way beyond that. The amount of new content, the quality (and fun factor) of the quests, the sheer overwhelming nature of the areas, the Death Knight’s starting quests and other uses of Phasing, it all makes for an experience that goes far beyond what I was expecting. I got to level 80, and there’s still TONS of stuff that I have to do, and that’s not including any end game raids or battlegrounds. LOVE this game.
Also (thanks to building a new computer this summer) highly enjoyed:
Crysis Warhead
promise broken
Me today: DAMMIT.
roomy
Nice.
lbp
Despite all the reading up I’ve done and movies I’ve seen, I wasn’t really prepared for how...charming the game is. I’m already getting hooked and the beta ends in a few days - would really like October 21st to hurry on up.
Please.
want SO BAD
Seriously, this is the coolest thing ever. And might be available for us non-press folks! Ohpleaseohpleaseohplease...
breather
Recent Things:
Beat MGS4 last weekend. Such a game for the fans, and since I am one, oh my god - wonderful. I haven’t been this thrilled and moved and shocked by a game in many, many years. It was a perfect ending to a powerful series, and it made me a happy person to have followed it since it’s conception.
Also, the bonus disc is great. I haven’t watched the “external” reflection video yet (which I hear is amazing), but the “internal” one made me laugh. It’s great to see a company as talented as Kojima Studios having surprisingly similar “issues” as we’re having now. Ah, game development.
Downloaded the database, which is surprisingly addictive. Only about 40% through, and I’m already appreciating this series even more.
I still haven’t bought a new iPhone, was more excited
about the software than the hardware, but that’s about to
change. Super love the 2.0 upgrade, and the app
store is amazing. But now I need more speed -
downloading new RSS feeds through NetNewsWire (the over-the-air
syncing is so great - especially how it
auto-updates read-status on other devices when you
get new feeds) or updating the “push” features in
MobileMe is noticeably laggy. Gah.
happy morning
Chrono Trigger has a such happy place with me, it was the first import game I ever bought. Scraped and saved for months, and picked it for the Super Famicom the day it came out, for the low, low price of only 130 bucks. Which - funny enough - wasn’t much of a markup over the actual price. People think games are expensive today? Sheesh. Collecting SuperFami games back in the day slaughtered my wallet.
Anyways, SO looking forward to playing it again on the DS. So, so, so much.
Also, this news made me happy. Yakuza 3! Yay!
While I’m looking forward to Kenzan (wonder what they’re going to call it here?) and I love the setting, the original game was shockingly great (and turned out to be one of my all-time favorite RPGs), so I couldn’t be more thrilled to see the series return to its roots and original feel. Only two more months until Yakuza 2, which I’m sure will hold me over in the meantime...
:)
one week
I so can’t wait...
monster music
OMG! PixelJunk Monsters is a fantastic
game with an equally fantastic soundtrack, but
last I heard Otograph had no plans on releasing
an OST. But it’s out, like...today! For only 3 bucks! Yay!
hazed
IGN gave Haze a remarkably low score.
I wonder if 4.5 means “slightly below average” or “oh god this game sucks” or “fuck you for being over-hyped and under-delivering.”
I’m sure I’ll pick it up when the price drops and find out for myself. In any case, it’s too bad - I’m a fan of Free Radical and was really hoping for something keen...
yeah
It had this a few hours early, and for a few bucks cheaper than anyone else. Also, no joke, over 100 people were lined up. Crazy.
waiting
broken date
OMG! Who enjoys small game stores that sell stuff before they're supposed to?
Me! Me!
